Thread switching is also relatively cheap: it requires a context switch (saving and restoring registers and stack pointer), but does not change virtual memory and is thus cache-friendly (leaving TLB valid). Kernel threads do not own resources except for a stack, a copy of the registers including the program counter, and thread-local storage (if any), and are thus relatively cheap to create and destroy. Kernel threads are preemptively multitasked if the operating system's process scheduler is preemptive. If multiple kernel threads exist within a process, then they share the same memory and file resources. At least one kernel thread exists within each process.
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Processes are typically preemptively multitasked, and process switching is relatively expensive, beyond basic cost of context switching, due to issues such as cache flushing (in particular, process switching changes virtual memory addressing, causing invalidation and thus flushing of an untagged translation lookaside buffer, notably on x86).Ī kernel thread is a "lightweight" unit of kernel scheduling. Creating or destroying a process is relatively expensive, as resources must be acquired or released. Processes are isolated by process isolation, and do not share address spaces or file resources except through explicit methods such as inheriting file handles or shared memory segments, or mapping the same file in a shared way – see interprocess communication.
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Resources include memory (for both code and data), file handles, sockets, device handles, windows, and a process control block. Processes own resources allocated by the operating system. The term " light-weight process" variously refers to user threads or to kernel mechanisms for scheduling user threads onto kernel threads.Ī process is a "heavyweight" unit of kernel scheduling, as creating, destroying, and switching processes is relatively expensive. User threads may be executed by kernel threads in various ways (one-to-one, many-to-one, many-to-many). Cooperatively scheduled user threads are known as fibers different processes may schedule user threads differently. If these do not share data, as in Erlang, they are usually analogously called processes, while if they share data they are usually called (user) threads, particularly if preemptively scheduled.
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At the user level a process such as a runtime system can itself schedule multiple threads of execution.
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Kernel scheduling is typically uniformly done preemptively or, less commonly, cooperatively. At the kernel level, a process contains one or more kernel threads, which share the process's resources, such as memory and file handles – a process is a unit of resources, while a thread is a unit of scheduling and execution.